3D Game Development - VR & Simulation
|16 weeks |3 hours/class, three times/week
Learn VR & Simulation.
- Adobe Photoshop
- Autodesk 3Ds Max / Maya
- Knowledge of 3rd Party Texturing Software Such as Quixel Mixer
WHAT YOU’LL LEARN:
- Game design concepts.
- Level designing
- Unreal Engine Shaders
- Lighting in Unreal Engine
- Visual Scripting (Blueprints) in Unreal Engine.
- Unreal Motion Graphics.
- Compiling and Publishing Games for Various Platforms
Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.
Learn how to create and mod 3D games, VR & Simulations using Unreal Engine, even if you’re a complete beginner. Unreal is a game development engine used by AAA studios and indie developers worldwide. It can be a complex beast to get into, but we break it down step-by-step
Module 1: FOUNDATION
While it’s easy to think of game development as being a linear process where you have an idea for a game, you develop it, and you release it, the real process requires substantially more iteration. Each mechanic needs to be designed, developed, tested, evaluated, and then redeveloped based on feedback until it is effective within a given project.
Module 2: Gameplay Scripting
Even the most basic games are more than just the art they’re made with. Code and Script are used to bind elements together to create gameplay and interaction.
Module 3: Content Pipelines – Overview
Principles and Methods:
This lecture will provide an overview of the types of content used within Unreal Engine 4, including a breakdown of the development pipelines used to incorporate externally created content into your projects.
Module 4: User Interface
The User Interface of a game is the set of methods and features that allow the player to interact with the game, and the game to provide information to the player. It can include a range of mechanics within the gameplay, input from controllers, menus, and HUDs and utilizes 2D and 3D art, sound, and physical feedback via controllers (rumble, haptic, force feedback).
Module 5: Live Project
In this final phase of training, students will apply the acquired skill set on Live projects. They will be part of a live production team in a live environment.
- A general assessment test that includes a computer knowledge assessment, Internet knowledge assessment, English reading and writing skills assessment.